diff --git a/Pacman3D-iOS.xcodeproj/project.pbxproj b/Pacman3D-iOS.xcodeproj/project.pbxproj index 50df3233075badb7af488afbe46892fcce188fb9..abdb8bb524408505fcd76e8c3c81b93c3784aad3 100644 --- a/Pacman3D-iOS.xcodeproj/project.pbxproj +++ b/Pacman3D-iOS.xcodeproj/project.pbxproj @@ -12,6 +12,7 @@ F6090F5A1F1AAEED0003F688 /* pacman_beginning.wav in Resources */ = {isa = PBXBuildFile; fileRef = F6090F571F1AAEED0003F688 /* pacman_beginning.wav */; }; F6090F5B1F1AAEED0003F688 /* pacman_chomp.wav in Resources */ = {isa = PBXBuildFile; fileRef = F6090F581F1AAEED0003F688 /* pacman_chomp.wav */; }; F6090F5C1F1AAEED0003F688 /* pacman_death.wav in Resources */ = {isa = PBXBuildFile; fileRef = F6090F591F1AAEED0003F688 /* pacman_death.wav */; }; + F6217C781FB770550051DE7B /* README.md in Resources */ = {isa = PBXBuildFile; fileRef = F6217C771FB770550051DE7B /* README.md */; }; F6621DF41F12B09800F9E486 /* TouchInputHandler.swift in Sources */ = {isa = PBXBuildFile; fileRef = F6621DF31F12B09800F9E486 /* TouchInputHandler.swift */; }; F6621DF61F12B82200F9E486 /* MotionInput.swift in Sources */ = {isa = PBXBuildFile; fileRef = F6621DF51F12B82200F9E486 /* MotionInput.swift */; }; F6BEB8071EF7F99B00EDAA66 /* AppDelegate.swift in Sources */ = {isa = PBXBuildFile; fileRef = F6BEB8061EF7F99B00EDAA66 /* AppDelegate.swift */; }; @@ -57,6 +58,7 @@ F6090F571F1AAEED0003F688 /* pacman_beginning.wav */ = {isa = PBXFileReference; lastKnownFileType = audio.wav; path = pacman_beginning.wav; sourceTree = "<group>"; }; F6090F581F1AAEED0003F688 /* pacman_chomp.wav */ = {isa = PBXFileReference; lastKnownFileType = audio.wav; path = pacman_chomp.wav; sourceTree = "<group>"; }; F6090F591F1AAEED0003F688 /* pacman_death.wav */ = {isa = PBXFileReference; lastKnownFileType = audio.wav; path = pacman_death.wav; sourceTree = "<group>"; }; + F6217C771FB770550051DE7B /* README.md */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = net.daringfireball.markdown; path = README.md; sourceTree = "<group>"; }; F6621DF31F12B09800F9E486 /* TouchInputHandler.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = TouchInputHandler.swift; sourceTree = "<group>"; }; F6621DF51F12B82200F9E486 /* MotionInput.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = MotionInput.swift; sourceTree = "<group>"; }; F6BEB8031EF7F99B00EDAA66 /* Pacman3D-iOS.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = "Pacman3D-iOS.app"; sourceTree = BUILT_PRODUCTS_DIR; }; @@ -128,6 +130,7 @@ F6BEB7FA1EF7F99B00EDAA66 = { isa = PBXGroup; children = ( + F6217C771FB770550051DE7B /* README.md */, F6BEB8051EF7F99B00EDAA66 /* Pacman3D-iOS */, F6BEB81C1EF7F99B00EDAA66 /* Pacman3D-iOSTests */, F6BEB8271EF7F99C00EDAA66 /* Pacman3D-iOSUITests */, @@ -320,6 +323,7 @@ F6090F5C1F1AAEED0003F688 /* pacman_death.wav in Resources */, F6BEB8091EF7F99B00EDAA66 /* art.scnassets in Resources */, F6E39CE41F1A583B00A3E7D1 /* floor.jpg in Resources */, + F6217C781FB770550051DE7B /* README.md in Resources */, F6090F5A1F1AAEED0003F688 /* pacman_beginning.wav in Resources */, F6BEB8131EF7F99B00EDAA66 /* LaunchScreen.storyboard in Resources */, F6BEB8101EF7F99B00EDAA66 /* Assets.xcassets in Resources */, diff --git a/README.md b/README.md index d0ea4c14b89057b9b1fb7f493b3bc8f0feb50cbc..07f975bdeb2f0e47ad6d29f42492e935a372c137 100644 --- a/README.md +++ b/README.md @@ -1,11 +1,27 @@ -## Pacman3D +# Pacman3D -Computergrafik Beleg von Francois Bertrand und Tobias Ullerich. +Pacman3D is a simple iOS game. -## Verwendete Frameworks +## Screenshots + + + + + +## Installation + +Clone the repository and open the xcode project +Install the iOS app on your iPhone + +## Requirements + +iOS 10.3 +apple developer account for permanent use + +## Libraries - SceneKit - SpriteKit - CoreMotion - UIKit - AVFoundation -- QuartzCore \ No newline at end of file +- QuartzCore