diff --git a/Pacman3D-iOS/GameViewController.swift b/Pacman3D-iOS/GameViewController.swift
index bc8f7fe37113c112c64bb46e87556eccdb67b5fc..0268b796a5475cc85ef1de36735da6b5fcf5018d 100644
--- a/Pacman3D-iOS/GameViewController.swift
+++ b/Pacman3D-iOS/GameViewController.swift
@@ -9,9 +9,14 @@
 import UIKit
 import QuartzCore
 import SceneKit
+import CoreMotion
 
 class GameViewController: UIViewController {
 
+    var motionManager: CMMotionManager?
+    
+    var isRotating: Bool = false
+    
     override func viewDidLoad() {
         super.viewDidLoad()
         
@@ -71,6 +76,26 @@ class GameViewController: UIViewController {
         // add a tap gesture recognizer
         let tapGesture = UITapGestureRecognizer(target: self, action: #selector(handleTap(_:)))
         scnView.addGestureRecognizer(tapGesture)
+        
+        motionManager = CMMotionManager()
+        if (motionManager?.isAccelerometerAvailable)! {
+            motionManager?.accelerometerUpdateInterval = 0.1
+            motionManager?.startAccelerometerUpdates(to: OperationQueue.main, withHandler: { (data, error) in
+                let rotate = data!.acceleration.y
+                //print(rotate)
+                let pacman = scene.rootNode.childNode(withName: "Pacman", recursively: true)!
+                let direction: Float = rotate < 0 ? 1.0 : -1.0
+                if abs(rotate) > 0.3 {
+                    if !self.isRotating {
+                        let action = SCNAction.rotateBy(x: 0, y: CGFloat(direction * Float.pi * 0.5), z: 0, duration: 0.25)
+                        pacman.runAction(action)
+                        self.isRotating = true
+                    }
+                } else {
+                    self.isRotating = false
+                }
+            })
+        }
     }
     
     func handleTap(_ gestureRecognize: UIGestureRecognizer) {
@@ -109,7 +134,7 @@ class GameViewController: UIViewController {
     }
     
     override var shouldAutorotate: Bool {
-        return false
+        return true
     }
     
     override var prefersStatusBarHidden: Bool {
@@ -118,7 +143,7 @@ class GameViewController: UIViewController {
     
     override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
         if UIDevice.current.userInterfaceIdiom == .phone {
-            return .portrait
+            return .landscape
         } else {
             return .all
         }
diff --git a/Pacman3D-iOS/art.scnassets/Pacman.dae b/Pacman3D-iOS/art.scnassets/Pacman.dae
index e1a1780c8ed1564446cf6d1860ca432b3c6f640b..a04bb4a6adb6913dfad4f74ac6e7efbf63f4d073 100755
--- a/Pacman3D-iOS/art.scnassets/Pacman.dae
+++ b/Pacman3D-iOS/art.scnassets/Pacman.dae
@@ -4,8 +4,8 @@
   <contributor>
    <authoring_tool>SceneKit Collada Exporter v1.0</authoring_tool>
   </contributor>
-  <created>2017-06-19T13:19:41Z</created>
-  <modified>2017-06-19T13:19:41Z</modified>
+  <created>2017-06-19T15:47:15Z</created>
+  <modified>2017-06-19T15:47:15Z</modified>
   <unit meter="1.000000"/>
   <up_axis>Z_UP</up_axis>
  </asset>
@@ -148,7 +148,7 @@
  <library_visual_scenes>
   <visual_scene id="scene5">
    <node id="Sphere" name="Sphere">
-    <matrix>1.580022 0 0 0 0 -6.9065e-08 -1.580022 0 0 1.580022 -6.9065e-08 0 0 0 0 1 </matrix>
+    <matrix>1.580022 0 0 0 0 -6.9065e-08 -1.580022 7.33742e-11 0 1.580022 -6.9065e-08 -0.001678586 0 0 0 1 </matrix>
     <instance_geometry url="#Sphere-mesh">
      <bind_material>
       <technique_common>
@@ -159,7 +159,7 @@
     </instance_geometry>
    </node>
    <node id="Camera_001" name="Camera_001">
-    <matrix>0.009428203 0.3446076 -0.9386549 -5.094206 -0.9999211 0.00324893 -0.008850717 0.0210471 -3.576155e-07 0.9387442 0.3446054 2.326969 0 0 0 1 </matrix>
+    <matrix>0.00942713 0.2635223 -0.9645737 -6.061088 -0.9999358 0.002483249 -0.009094264 0.01192989 -9.834569e-07 0.9646677 0.2635197 2.681937 0 0 0 1 </matrix>
     <instance_camera url="#Camera_001-camera"/>
    </node>
   </visual_scene>