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  • 0804eecf35f09f5f00677d2dcded60e817f88e0e
  • master default
  • v1.0.0
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Ball.java

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  • Ball.java 1.14 KiB
    package de.bricked.game.balls;
    
    import javafx.geometry.Point2D;
    
    public class Ball
    {		
    	private BallType type;
    	private double gameHeight;
    	private double ballRadius;
    	private Point2D direction;
    	private final double START_ANGLE = 40;
    	
    	public Ball(BallType type, double gameHeight)
    	{	
    		this.type = type;
    		this.gameHeight = gameHeight;
    		this.ballRadius = (gameHeight * type.getSizeFactor()) / 2;		
    		this.direction = new Point2D(0, 0);
    	}
    	
    	public void startBallToRight()
    	{
    		direction = new Point2D((gameHeight * type.getSpeedFactor()) * Math.cos(START_ANGLE), - ((gameHeight *  type.getSpeedFactor()) * Math.sin(START_ANGLE)));
    	}
    	
    	public void startBallToLeft()
    	{
    		direction = new Point2D(- ((gameHeight * type.getSpeedFactor()) * Math.cos(START_ANGLE)), - ((gameHeight * type.getSpeedFactor()) * Math.sin(START_ANGLE)));
    	}
    
    	public BallType getType()
    	{
    		return type;
    	}
    
    	public double getBallRadius()
    	{
    		return ballRadius;
    	}
    
    	public void setBallRadius(double ballRadius)
    	{
    		this.ballRadius = ballRadius;
    	}
    
    	public Point2D getDirection()
    	{
    		return direction;
    	}
    
    	public void setDirection(Point2D direction)
    	{
    		this.direction = direction;
    	}
    }